ANM 324 Project
1
For most of you this first project is an adventure and a significant challenge
because you are using a totally new piece of software with drawing tools that
donÕt feel very natural. I appreciate those challenges and try to push
you a bit in how you look at these everyday objects. YouÕll be seeing
your skill with Illustrator grow enormously over the course of the first two
projects. Keep up the good work!
HereÕs my general grading criteria for this project:
Note: 5pts deducted
for missing group critique 10pts for missing submission deadline. You can view your grade and additional
comments regarding late submissions or missing comments in the gradebook.
95-100-drawing is accurate, demonstrates good control of tools and includes accurate lighting effects (your subject had a high level of difficulty)
90-95-drawing is accurate, shows adequate control of tools lighting and fills considered but not complete or accurate (subject not as challenging)
85-90-drawing is accurate, fills not complete, lighting not adequately considered
80-85-drawing and use of tools lacks control, lighting not adequately considered
70-80-drawing not controlled, lighting not considered
70-below very late work
First let me say that, as a group, you all did exceptionally well on this project. Your control of the drawing tools and consideration of lighting on the controllers was much better than I typically expect with the first project. YouÕve now set an exceptionally high bar for the next project. Keep up the good work!
Anita Kunz Group
Maria Morales-My first impression of your phone is how great
the top and bottom edges look with the gradients that give it a metallic appearance.
ThatÕs a very strong feature. YouÕve demonstrated excellent control of the
tools and shapes to give your phone a very precise look. Detail in the home
button and logo are strong too. The face-on view is not as challenging as a
view with more perspective. The
effect of light is also shown on the screen. Your oval background would be a
prefect compliment for an advertisement.
It would be a plus if you showed a more precise cast shadow to ground the
phone on a surface.
Pam Redlew
-
I like the
fact that youÕve challenged yourself with a perspective that demands adjustment
of the shapes and paths to look realistic. The detail is good although you
might consider how the phone would look without all the outlines to define
edgesÉas is, it looks a little more angular than a typical phone. One way to achieve a more rounded look is to use gradients for
fills. I do like the gradient on the screen, which corresponds to the light
coming from top rear. ItÕs also casting a nice shadow under the phone. The
short vertical line at the top left edge looks a little off of the perspectiveÉ.maybe your phone has this look?
Stacy Carlton-
Your iPhone
looks very realistic! You have excellent control of the drawing toolsÉI
particularly like the thin edge around the phone which is very accurate. Your
light source coming from the left is reinforced with the gradient on the screen
and a very delicate cast shadow at the bottom and right edge. A view with slightly more perspective
would have challenged you a bit more but I feel like you could easily handle
it.
Liubov Voronina-
I
appreciate you sending the two views of the phone and I thought that together
they showed a good deal of skill. I particularly like the gradient youÕve used
in the hinge on both views. The gradient gives us a clear idea that this
element is a round curved shape.
YouÕve incorporated good detail with the
screen, buttons and logo. I am curious why you did not add numbers to the
keypad? You have considered
lighting effects with the gradient on the screen in both views but it would be
stronger if a stronger cast shadow clearly depicted the light. You have
incorporated a drop shadow on the right view but if this phone were sitting on
a surface the shadow would be more complex.
Jamie Ly-IÕm not really up on all
the game controllers but his very cool. I appreciate your including more than
one view although it was not required for the project. YouÕve definitely gotten
some good experience with the drawing tools and especially with the buttons and
knobs. I especially like the thumb knobs with the gradients that show their
curved shapes..very nice!
Lighting
effects are a little inconsistent, although I understand you are not
necessarily showing light from the same source. IÕll be specific about the shadows on the top view. The
light source is a little unclearÉis it from the top or back? In any case, it would
be more accurate if the shadow were on a layer under the device. As is itÕs
very artisticÉnot necessarily correct or consistent. WeÕll be doing a lot of
work with lighting for our next project.
Rosenwald Group
Vicky Chen-Wow! IÕm sure
everyone in the class is wondering if you just picked-up the Illustrator skills
since the start of class. I know you said you had some experience and it shows.
You have incorporated excellent detail and this demonstrates the level of
accuracy that can be achieved with Illustrator. My only comment is that, with
such exceptional detail on the buttons and a strong cast shadow to the left, I
would expect there to be some shadows cast from the buttons too. OKÉonly so
many hours in the dayÉexcellent work!
Michelle Naas-I
was trying to figure out what this Vivitar controller
was used for. I think of Vivitar and camera equipment.
The controller itself is a combination of basic shapes.
I do like the
detail in the slider button and the type style looks in the logo looks very
precise. You have illustrated the effect of light coming from the left and
casting a shadow to the right..this
grounds the controller on the surface. It would be a plus if this same light
was also reinforced by showing a gradient on the surface or perhaps a shadow
cast from the buttonsÉI can really tell if they are raised or recessed. If
recessed, then there would be a crescent shaped shadow just at the edge of the
recess. Overall, your point of
view is well done but not as challenging as a view that demanded perspective in
the drawing.
Steven Tuck
-YouÕve included lots of detail in your controller! Of
course, Illustrator is a great tool for drawing and aligning regular shapes
like
this. Your lighting from the left casts a strong shadow, which helps give the controller
form. I think the angle of the shadow off the lower right corner would be more
accurate if it came down at an angle. The surface of the controller looks very
flat. All those buttons could help you add depth. Because your background is black, it does make it more
difficult to illustrate button shadows. One technique to consider with would be
to draw a subtle crescent shaped reflection off the shiny surface. Again, this
all has the goal of rendering the device as realistically as possible. I know you had questions about making
the logo for DELL more accurately..weÕll
be focusing on type in a couple of weeks and youÕll become a pro with type
effects.
Yelena Volkova-
Your
mouse looks just like one I use! You have given it very good form and the curved
surface is enhanced by the addition of a gradient across the bottom. I think it
would have been interesting to add a highlight on the top shape where light
would be hitting it most intensely. To do this you can add a gray gradient or
even draw a shape that you blur (we havenÕt learned this yet but thought I
would mention). The shadow is
rather harsh because youÕve used solid filled shapes. In this case, a shape
with a gradient fill would be better. Also consider not using a visible stroke.
Deborah Maqrques-
Your garage door opener is a good basic design to draw in Illustrator.
Perspective would make it more challenging but you have done a good job of rendering
the basic shapes that make up the basic case and the buttons. I especially like
the Genie logo. The cast shadow is
a little large and tends to distract from the original controller. WhatÕs the
direction of light? I would
suggest making it clearly from one angle, such as from top left. If you moved
the shadow layer down and right so the small band across top on left didnÕt
show it would be more accurate.
Kroencke Group
Mary Beatty-I like the fact that you tried to make your Wii controller more complex with a view that required added perspective. The face of the device and oval buttons look great but the cross button and the small squares at the bottom donÕt quite fit that perspective. You have considered the effect of a light source that comes from the right. The edge is darker to show that itÕs in the shadow side. I especially like the small shadows youÕve created for the buttonsÉthese are very well done. It would be a plus to have a cast shadow coming off the left of the controller to ground it on the surface. IÕm sure you learned a lot from this illustration.
Wa Yung Chiu-
Your phone looks
very realistic with the top face especially well done.
The buttons and ports around the edge
add detail but they do not fit the perspective that this view demands. The
shapes need to be foreshortened to appear accurately. I like the fact that you
incorporated shadows and highlights. The gradient makes the screen look shiny
which fits the phone but perhaps the light side should be towards the source of
light (from right), which is dictated by the cast shadow on the left and
bottom.
Scott Lockhart-Your iPhone looks
great! I like the detail youÕve incorporated with the time, typography and
Verizon
logo. The additional detail of the charging plug and cord adds a
nice dimension to the phone. The top view is not as challenging as some
projects with angular perspective but you rendered the phone very precisely and
successfully incorporated cast shadows to ground the phone on the surface. Very
nice work!
Melissa McGregor-Gosh we have a lot of iPhones
in our class! My first impression of your illustration is the effective use of
highlights and shadows
which help give the phone form. YouÕve added
gradients to both the screen and surrounding surface..this gives a metallic look. The cast shadow
reinforces the direction of light although the hard corner of the shadow doesnÕt
correspond to the rounded corner of the phone. The perspective adds some
challenge. However, the way youÕve shown the perspective,
would imply that the top of the phone is closer to the viewerÉthatÕs not
consistent with the shadow which tells us the phone is lying flat.
Melissa Villarama-Your phone appears
to be floating above the surface..it
looks this way because the shadow is blurred which, in this case, visually
communicates distance. You have incorporated a lot of detail in the phone and
your paths are very precise except for the front left corner
which looks angular. I donÕt see the same treatment on the right so I
have to assume you would prefer having a smooth corner. Lighting effects on the
large screen are excellent and the gradient really gives it a realistic
lookÉlove the logo!
Frazier Group
Andrew Jozwiak-Your colorization of the Gameboy really gives it energy. Detail in the buttons and screen is excellent I especially like the slider on the right side. The shape/line accuracy on the front and front right corner is a little rough but I realize the tools we learned for this were not as easy to modify as we will learn with the pen. YouÕve done a good job with lighting effects. It looks like gradients were applied to the control surface as well as the screen. The shadow is consistence with a light source from the left. A gradient fill would make the shadow more effective if it lightened-up as it moved to the back it would show that the lid was further from the surface than the base.
Glenn Lopez-Absolutely great detail in your iPhone. I feel like I can almost reach out and touch it. The plug-ins and charging cord are exceptionally well done. In fact, the shadows and gradients on the wall plug are rendered slightly more effectively than on the phone itself. Did you consider a gradient on the screen? I get a little confused by the perspective of the phone vs that of the accessories. They are not quite consistent but IÕm being picky. Excellent work..youÕre going to have fun with the second project!
Velvet McKenzie-Your phone looks amazingly realistic. You must have used Illustrator previously? I say that because youÕve created outlines of the Verizon type, which is a rather advanced techniqueÉthis definitely helps with logo creation. The button at the bottom looks very realistic. You took the easy route by using an image for the button. ItÕs just as easy to create in Illustrator with overlapping ovals with gradient fills to replicate the metallic lookÉ.and itÕs also easier to add perspective, which the image doesnÕt haveÉitÕs not quite consistent with the phone body. Lighting effects reflect a source from bottom right..I like the soft gradient on the screen and the drop shadow looks great.
Ken Rathbun-
Another
stunning colorization job on your controller. I really appreciate the level of
detail youÕve included on the buttons, type and logoÉlooks great. The
controller looks very symmetrical
too. I donÕt know if you drew one side
then copied and pasted to create its opposite but thatÕs a great way to insure
accuracy. Lighting effects show a light source from top-left and the soft cast
shadows also imply that the controller is curved and not flat on a surface. I
would like to see the same lighting reinforce on the buttonsÉadded highlights
with a gradient fill would make them more realisticÉespecially on the thumb
controls which are slightly curved. Nice work!
Anna Volkova-Your
cell phone illustration looks good and I appreciate the fact that you
challenged yourself with a perspective view. YouÕve used gradients effectively
to show the surfaces of the phone, screen and bezel. The Motorola M is really
well done and the highlight really gives us the impression that the button is
raised. Some of the paths are a
bit irregular. I know itÕs difficult to draw accurately, especially with
freeform tools. WeÕll learn that the pen tool and anchor adjustment will make
all the difference in line control. Your cast shadows are a little harsh. I
would suggest this as a great place to use a gradient and have the stroke not
visible for a more realistic shadow.